Basic ideas in Management 3.0
Management 3.0 consists of 6 parts including of theory, discussion and many practical group exercises:
- Provide motivation and energy: The people are an organization’s most important asset, and managers must do all they can to keep employees motivated, creative and active (here we play Moving motivators, which clarifies the priorities of 10 motivators)
- Give the team autonomy: Teams can self-organize, and it requires trust, delegation and authorization from leadership (Delegation Poker gives you support for the what decisions are taken by whom and at what level)
- Align constraints: How are the organization’s goals and objectives translated to employees’ daily activities. Difference between KPIs, objectives, vision and strategy.
- Develop competence: Teams can not reach their goals if employees do not have the right skills and how can we develop skills in new ways?
- Grow structure: Many teams are working within a complex organization, and therefore need to reflect on the structures which facilitate communication between the different parts. Here we play Meddlers game where we build a structure of an IT organization that is growing with more and more projects and clients.
- Improve everything continuously: Employees, teams and organizations need to constantly improve in order to not fail. How we lead the improvement work and what change perspectives there are.
2-days training in Management 3.0
Theory, discussion and practice are mixed during the training. The first day begins with how management has developed from the 1800s to today and how companies today still cling to a traditional management approach towards employees (Taylorism and theory x) when the world has changed and our organizations are exposed to very different demands today. An overview of all the methods that are related to Lean and Agile provide a basic understanding of agile values and how leadership needs to change. A short section on complexity theory lays the foundation for a deep dive into agile leadership where the goal is to motivate and commit without carrots and sticks. To release intrinsic motivation require expertise on what needs we have and how these can be satisfied on the job – we play Moving motivators to better understand the team members, a card game that can be used both for individuals, teams and in a recruitment context.
Empowerment and delegation is trained withm Delegation poker and The Ellen game provides the opportunity to assess an employee with limited information to support her development in the best way.
Day two begins with a block on competence development, agile learning and how to measure improvement followed by what is important to consider when a company grows and how to build a structure that changes with the organization’s needs and requirements. We play Meddlers to practice how to build teams that can service more customers and projects and make various proposals for how an agile organization can scale up as your business grows. Finally, a section on the four perspectives on change and what we must consider if we are to change an organization fundamentally both from an individual, relational, systemic and global perspective.
Lots of practical exercises and examples make this 2-day training into a fun and action-packed experience that will give you a whole new perspective on what leadership is!
Instructor: Pia-Maria Thoren
Certified Management 3.0 Facilitator, Certified Agile Master and with 20 years of experience as a consultant and manager in IT, HR and Change management.