MS6367

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Introduction to Object Oriented Programming - Optimized

This course has been retired and we recommend
T1222 Beginning C# using .NET 4.0
 

The target audience for this course is lower-intermediate level programmers who have a minimum of three months programming experience in a professional environment and want to learn how to use C# to develop well conceived and implemented object-oriented programming applications.

Prior knowledge

No prior knowledge of Object Oriented Programming is required but its preferred that you have some prior knowledge of programming in for example C or similar.

Language

The course is taught in Swedish (Contact us if you prefer English).

Courseware

Microsoft dMOC

Denna Informatorklassiker är uppdaterad på senaste version av Visual Studio och .NET

 

 

 At Course Completion

After completing this course, students will be able to:
  • Describe the fundamentals of getting started with object-oriented development and review Visual Studio features.
  • Describe classes and their importance in the basic structure of an object-oriented application.
  • Add properties and methods to implement the internal functionality of a class.
  • Implement inheritance, abstraction and polymorphism to reduce code duplication.
  • Create structures that emphasize code reusability.
  • Implement interfaces to establish “common” relationships between classes, reduce code dependencies, and facilitate code.
  • Create an object-oriented structure design from a business problem.
  • Create object-oriented structures based on their knowledge of classes, properties, methods, inheritance, and interfaces.
  • Create and use delegates, events and exceptions to establish interclass communications.
  • Design class interactions based on a set of business requirements.
  • Design class interactions using methods, events, delegates and exceptions.
  • Evaluate techniques to improve their own design.
  • Evaluate a design pattern and determine its applicability to a business scenario.

Course Outline

Module 1: Getting Started with Object-Oriented Programming
This module provides fundamental knowledge required before getting started with object-oriented... Läs mer

Denna Informatorklassiker är uppdaterad på senaste version av Visual Studio och .NET

 

 

 At Course Completion

After completing this course, students will be able to:
  • Describe the fundamentals of getting started with object-oriented development and review Visual Studio features.
  • Describe classes and their importance in the basic structure of an object-oriented application.
  • Add properties and methods to implement the internal functionality of a class.
  • Implement inheritance, abstraction and polymorphism to reduce code duplication.
  • Create structures that emphasize code reusability.
  • Implement interfaces to establish “common” relationships between classes, reduce code dependencies, and facilitate code.
  • Create an object-oriented structure design from a business problem.
  • Create object-oriented structures based on their knowledge of classes, properties, methods, inheritance, and interfaces.
  • Create and use delegates, events and exceptions to establish interclass communications.
  • Design class interactions based on a set of business requirements.
  • Design class interactions using methods, events, delegates and exceptions.
  • Evaluate techniques to improve their own design.
  • Evaluate a design pattern and determine its applicability to a business scenario.

Course Outline

Module 1: Getting Started with Object-Oriented Programming
This module provides fundamental knowledge required before getting started with object-oriented development. It also reviews Visual Studio 2013 features.

  • Introduction to Object-Oriented Programming
  • Creating Projects in Visual Studio 2013
  • Coding in Visual Studio 2013
  • Productivity Features in Visual Studio 2013
  • Debugging Visual Studio Applications

Module 2: Implementing Classes, Properties and Methods
This module explains classes and their importance in the basic structure of an object-oriented application. It also add properties and methods to implement the internal functionality of a class.

  • Creating Classes
  • Implementing Properties Within a Class
  • Implementing Methods Within a Class
  • Using Classes, Properties and Methods

Module 3: Implementing Inheritance, Abstraction, and Polymorphism
This module explains how to implement inheritance, abstraction and polymorphism to reduce code duplication. It also describes how to create structures that emphasize code reusability.

  • Introduction to Inheritance and Abstraction
  • Implementing Inheritance and Abstraction
  • Introduction to Polymorphism
  • Implementing a Polymorphic Structure

Module 4: Implementing Interfaces
This module explains how to implement interfaces to establish common relationships between classes, reduce code dependencies, and facilitate code standardization.

  • Introduction to Interfaces
  • Implementing a Custom Interface

Module 5: Designing Object-Oriented Structures
This module explains the process of creating an object-oriented structure design from a business problem. It also describes how to create object-oriented structures based on their knowledge of classes, properties, methods, inheritance, and interfaces. And last, the students will review and refine their designs.

  • Establishing Classes from Business Requirements
  • Adding Inheritance to the Design
  • Adding Interfaces to the Design
  • Reviewing and Refining the Design

Module 6: Delegates, Events, and Exceptions
This module explains how to create and use delegates, events and exceptions to establish interclass communications.

  • Introduction to Delegates
  • Implementing Delegates
  • Introduction to Events
  • Implementing Events
  • Introduction to Exceptions
  • Implementing Exceptions

Module 7: Designing Object Collaboration
This module explains how to design collaborations between classes by using methods, events, exceptions and delegates.

  • Introduction to Class Interactions
  • Adding Interactions to a Design
  • Evaluating the Design
  • Introduction to Patterns
Kurs-ID: MS6367
Längd: 3 dagar
Kan betalas med:
TRAINING CARD SA-VOUCHER

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