Using AI as a tool for research & design In this UX-focused training, you will learn the entire process of creating useful services and features with a great user experience from an agile approach!
– Going from “Good enough” to “Great”.
From feasibility studies, through overall design to practical usability evaluations.
Learn about the whole process, from feasibility studies, through overall design to practical usability evaluations.
Learn how AI helps us streamline analysis in user research, supports us in brainstorming prototype development, plugins for tools like Figma, and more.
The aim is to give you the tools to develop systems, web services or apps with high perceived quality.
The training is aimed at those who will develop, order or require interfaces, services or functions with high UX. You can e.g. be a systems engineer, web/app developer, designer, programmer, project manager, Scrum Master or requirements engineer.
The course assumes at least a basic experience in IT development or requirements engineering. The course is suitable for developers, designers, requirements engineers and project managers. No prior knowledge of agile methods such as Scrum, LeanUX or Kanban is necessary, although it may be an advantage, as they will be briefly introduced in the course, if needed.
This course has no certification
Info to come…
Course description
By continuously alternating practice and theory, you will learn the process of developing functions or content with the right user experience based on the user’s needs and situation. The theoretical part of the training is mixed with discussions, experiences and many practical exercises. The training is process-oriented and consists of at least 40-50% of practical work with group work and discussions.
You will learn how to work effectively with usability and UX before, during and after a development project using agile and user-centered methods.
In the practical part of the course, you will develop a prototype of a web-based service – from target audience analysis to an evaluation of the first prototype and learn the development process itself.
Practical work
The practical group work runs as a common thread throughout the training. Based on a company’s needs and target group analysis, we put into practice what we have gone through in each section. Personas and scenarios are created, requirements are formulated and prototypes are developed, which we finally evaluate in a test situation.
Introduction
Target groups and target group analysis
Setting requirements
Design
Prototypes
Conducting usability evaluations
Closure
Course Overview
19 900 kr
3 days
Can’t find a (suitable) date, but are interested in the course? Send in an expression of interest and we will do what we can to find a suitable opportunity.
Customized Courses
The course can be adapted from several perspectives:
In interaction with the course leader, we ensure that the course meets your needs.
Stockholm
Göteborg
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Send an expression of interest for the training